By Griff Hoffmann I was a Shadowrun Returns backer. At first, my reasons for throwing money at the game were an acute case of Kickstarter fever and a burning desire, similar to that of a middle-aged man buying a high-end sports car, to see my name in a game ever though I have no skills that would ever yield that result naturally. So essentially, I went the executive producer route. Like any good investor or more aptly, sudden bandwagon hopper for a fresh cause, I tried to learn as much about the Shadowrun Universe as I could. I wasn’t about to throw a bunch of money at something I knew nothing about; I’m crazy, not stupid. I was aware it originated as a pen and paper RPG with a few other video game spinoffs and most importantly: it is cyberpunk(y).
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By Griff Hoffmann It’s all about time. Animal Crossing: New Leaf is a game that rewards patience through diligent repetition and sooths the soul of any collectomaniac. For a newcomer to the franchise, New Leaf offers a robust amount of content and new features that make it the best and only place to begin. But since Animal Crossing unfolds slowly thanks to its reliance on a real-world clock it isn’t the kind of game one sits down to beat. The rewarding nature of the gameplay comes in the form of the small objectives set by the player such as earning enough currency to afford the next upgrade for the player’s house, or catching a rare fish, or enticing a new citizen to move into the town. There is plenty to do in Animal Crossing: New Leaf, it just takes time to do it.
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